Principal Vegetation Artist
Company: Absurd Ventures
Location: Santa Monica
Posted on: January 22, 2025
Job Description:
SummaryAs the Principal Vegetation Artist, you will oversee the
creation of all in-game biomes that define our world. You will work
closely with both internal and external teams of diverse and
talented artists that help shape and define a wide range of biomes
and environments. You are an experienced communicator,
collaborator, and ambassador for the biome teams and all things
biomes. You will collaborate across departments, working with
Leads, Directors, and Production to create vivid biomes, brimming
with life, that adhere to the tone of the overarching IP.Core
Responsibilities
- Collaborating with the Art and Creative direction, you will
shape, define, and maintain artistic unity and quality of biomes
across the game, and assist in evolving the world from
pre-production to the finished product.
- Working closely with Technical Art Direction, establish and own
the setup and execution of all open world biomes. Defining best
practices for foliage asset creation, Biome organization, and best
workflow practices for a Co-Development environment.
- Prioritizes and assigns tasks and initiatives to your team to
ensure the best possible results, while aligning with Directors,
Production, and Co-Dev managers.
- Help drive the planning and pre-production efforts of each
assigned biome when necessary.
- Document best practices and processes for others to follow as
needed.
- Responsible for working closely with Engineering and Technical
Art Direction to ensure biome content complies with all technical
specifications and constraints.
- Collaborate with production and art direction in the planning
of biome asset rosters. Defining detailed asset lists to fully
realize each unique biome, from foliage and terrain materials to
associated VFX requirements.
- When required, create proxy assets for use in biome prototyping
and establishing the asset pipeline.
- Establish and create procedural rulesets and recipes to
replicate the natural world for a variety of unique biomes.
- Generate, manipulate, and sculpt realistic representative
heightmaps of real-world locations and geological features.
- When required, ability to create high quality organic 3D
environment assets utilizing scan data and modern workflows for
modeling, texturing, and baking.
- Narrative set dressing and world building in engine.
- Ability to identify issues of quality and performance. Be
responsive in addressing and troubleshooting bugs related to
graphics, performance, and gameplay.
- Oversee and guide both internal and external artists on the
creation of foliage assets, biome rulesets, and crafting high
quality true to life biomes. Mentoring and providing feedback
regarding quality and technical execution.
- Own and drive diorama creation for vertical slices to establish
the visual bar for each unique biome, meeting quality, technical
and gameplay requirements.Core Qualifications
- 7+ years' experience in world building and biome asset creation
roles.
- Proven track record for creating high quality biomes and biome
assets for open world AAA titles.
- Experience and ability to lead internal teams and work
collaboratively across departments.
- Possess an understanding of ecology and geography with a
passion for learning and understanding how climate, plants, and
animals define biomes.
- Strong proficiency in content creation software: Maya, Blender,
Substance Suite, and Adobe products.
- Experience with Photogrammetry pipeline and asset creation as
it pertains to foliage and terrain materials.
- Experience with PBR texture and material workflows.
- Familiar with modern level editor workflows and practices.
- Bachelor's degree in Fine Arts, Game Art, or related field.Plus
if...
- You have experience with Unreal Engine 5.
- Strong fundamental art skills with an eye for color, form,
composition, and narrative storytelling.
- Experience working with Co-Dev teams and Outsourcing
Vendors.
- Experience with photogrammetry pipeline.
- Experience with pre-production workflows and planning.
- You possess a technical art background.
- Experience with Gaea, World Machine, or similar terrain
generation software.
- You have experience with PCG (Procedural Content Generation)
Graphs and defining rule sets.
- Open World Experience.Description
- Full-time job with benefits.
- Role is on-site in Santa Monica, CA.
- Office is located near downtown Santa Monica - near metro and
freeways.Join our talented team and play a crucial role in bringing
our characters and creatures to life. Together, we will create
animations that captivate players and enhance the overall gameplay
experience. Apply now and lead our animation team as the Principal
Animator with Absurd Ventures.The base pay range for this position
is $120,000 to $155,000 per year. Actual compensation is based on
market location and may vary depending on job-related knowledge,
skills, and experience. We also offer a competitive package of
benefits including paid time off, sick time, company holidays,
parental leave, medical/dental/vision insurance, life insurance,
disability insurance, and 401(k) to regular full-time employees.
Certain roles may also be eligible for bonus and equity.About
Absurd VenturesAbsurd Ventures is a media company creating new IP
across all platforms and for all formats. Absurd Ventures is
building narrative worlds, creating characters, and writing stories
for a variety of genres, without regard to medium, to be produced
for live-action and animation; video games and other interactive
content; books, graphic novels, and scripted podcasts.
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Keywords: Absurd Ventures, Norwalk , Principal Vegetation Artist, Advertising , Santa Monica, California
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